

The strategic layer is, at its core, a Civ-lite experience. For example, picking Sochua and Supremacy gives you both a wonder and two free starting technologies, which can combine to offer insane bonuses if the RNG is kind to you, or if you’re not opposed to restarting until it is.
SID MEIERS STARSHIPS ICON HOW TO
The real fun in choosing how to start, though, comes from finding the synergies that help maximize the benefits. The affinities offer a free wonder, reduced repair costs for your ships, or doubled rewards from completing missions.

The eight leaders offer a wide array of benefits, from free starting technologies to an extra ship in your fleet at the beginning of the game. Instead of just choosing a leader, you’ll be picking both a leader to start with and an affinity, which you’ll recognize from Beyond Earth. The starting conditions in Starships will dictate to some extent how you play your game. The strategic layer of galactic conquest and the tactical layer for ship battles intertwine gracefully for a robust experience that doesn’t require the dozens of hours that a game of Civ takes.

Sid Meier’s Starships, developed in tandem with Civilization: Beyond Earth and meant to be a narrative successor to the Civ-in-space title, is surprisingly deep for something you can play on the iPad. Developed by Firaxis Games Published by 2K Released March 12th Available on PC, Mac, iPad Reviewed on PC Review copy provided by publisher.
